Integrate logging channel system

update logging to use logger channel

updates
This commit is contained in:
Aaron Po
2026-05-15 01:13:53 -04:00
parent 29972f54d1
commit 54a46458a3
35 changed files with 586 additions and 440 deletions

View File

@@ -0,0 +1,47 @@
/**
* @brief LogDispatcher implementation for asynchronous pipeline logging.
*
* LogDispatcher drains LogEntry items from a BoundedChannel and forwards them
* to spdlog for final output.
*/
#include "services/logging/log_dispatcher.h"
#include <spdlog/spdlog.h>
#include <string>
#include "concurrency/bounded_channel.h"
#include "services/logging/log_entry.h"
LogDispatcher::LogDispatcher(BoundedChannel<LogEntry>& channel)
: channel_(channel) {}
void LogDispatcher::Run() {
auto logger = spdlog::default_logger();
while (true) {
auto entry = channel_.Receive();
if (!entry.has_value()) {
// Channel is closed and drained.
break;
}
const auto& log = entry.value();
logger->log(ToSpdlogLevel(log.level), log.message);
}
}
spdlog::level::level_enum LogDispatcher::ToSpdlogLevel(LogLevel level) {
switch (level) {
case LogLevel::Debug:
return spdlog::level::debug;
case LogLevel::Info:
return spdlog::level::info;
case LogLevel::Warn:
return spdlog::level::warn;
case LogLevel::Error:
return spdlog::level::err;
}
return spdlog::level::info;
}