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Design-Patterns/patterns/state/WithStatePattern/States/Stopped.cs
2026-08-13 22:47:17 -04:00

28 lines
605 B
C#

namespace WithStatePattern.States;
public class Stopped : State
{
public Stopped(Car car)
: base(car) { }
public override void PressGas()
{
Console.WriteLine("The car begins to drive");
Console.WriteLine();
_car.ChangeState(new Driving(_car));
}
public override void TurnKeyClockwise()
{
Console.WriteLine("You hear a grinding noise...");
Console.WriteLine();
}
public override void TurnKeyCounterClockwise()
{
Console.WriteLine("The engine has stopped");
Console.WriteLine();
_car.ChangeState(new Off(_car));
}
}